??? I, with help from my friend Angela, have written many scenarios and wish to share them with you. Please enjoy.
MA1 - The Siege of the Lonely Maiden Inn Tags: D&D 5E, Fantasy, Mystery
Blurb:
Where the old King's Road enters the Barrow Fields, there sits The Lonely Maiden Inn. The inn is a place of solace and shelter for travelers, caravans, and adventurers before entering that cursed land. Tonight, it becomes the focus of fel powers thought long forgotten. What are the minions of evil looking for? What will happen to those trapped inside? Will the inn remain standing until the coming of dawn? Find out in The Siege of The Lonely Maiden Inn.
This is a Non-Adventures League Adventure
For 4-5 PCs. Beginners welcome.
Links:
Commentary:
One day in 2017, my friend Ellen told me that she did not like D&D because of all the combat. I knew that D&D had more to offer. And so I took it as a challenge to show her that D&D could be fun.
A couple years went by and I hadn't done anything towards that. But then I came across a Dungeon Dudes episode on YouTube where they mentioned that a siege is a great one-shot adventure idea. I then remembered Ellen's comment and I immediately accepted that challenge. A siege would make a great setting for a mystery - the PCs have to solve it to lift the siege. I chose an inn as the focus location as inns are a common trope in D&D. Now in the process of figuring out the mystery, I came up with a fun, very mythic feeling, world.
Et voilà! The Siege of the Lonely Maiden Inn was born.
Ironically Ellen has yet to play it.
LoST and FouND Tags: Paranoia XP, Classic, Cheesy
Blurb:
Friend Citizen, are you prepared to face the enemies of Alpha Complex? Will you terminate the evil and foul Commie Mutant Traitors that threaten us at every turn? Will you sacrifice your clones in the name of the Great and Omnibenevolent Computer? The mandatory answer to all of these questions is a resounding "Yes!" (All other answers are, of course, treason). Remember treason is all around you. Stay alert! Trust no one! Keep your laser handy! And don’t forget: The Computer is always your Friend!
For 6 PCs. Beginners welcome.
Links:
Paranoia Forms - Mandatory Bonus Duty Determination Test 88-9b.pdf
Paranoia Forms - R&D Experimental Equipment Testing Report Form.pdf
Paranoia Forms - Receipt of Delivered Item Verification Form.pdf
Commentary:
Paranoia 2nd Edition was my fifth RPG I ever played (AD&D, Traveller (Little Black Box), Warhamer Fantasy, Warhammer 40k were 1-4). And for the longest time it was one of my favorites all time. Paranoia XP did such a good job of maintaining the feel of the previous editions so much so that I lumped the two editions together (the jury is still out on the newer editions Red Clearance edition and The All New Shiny edition). The only reason it has fallen is that most of my regular gamers are not a fan and so I don't get to play it that often any more.
In 2015, I had a major brainstorm strike - what if an existing Alpha Complex sector was isolated and then accidently discovered when Alpha Complex unknowingly tries to expand into the lost sector. The idea of a lost sector being rebranded as a new one grabbed me and wouldn't let go. So 8 or so years since I last ran/played Paranoia, I wrote this.
I tried to write it so the mission could actually be completed and not one of the Zap! style impossible missions that always end up in a slapstick murderfest. Though there is some built in cheese :)
And I still really love it. Both the game and this adventure.